////////////////////////////////////////////////////////////////////////////////
// Z-Day Project File                                                         //
// -------------------------------------------------------------------------- //
// Filename:   /entities/weapons/weapon_combatshotgun/shared.lua              //
// Type:       Shared                                                         //
// Contents:   "Combat Shotgun" SWEP.                                         //
////////////////////////////////////////////////////////////////////////////////

if ( SERVER ) then AddCSLuaFile( "shared.lua" ) end

SWEP.Base						= "weapon_zd_base"

SWEP.ViewModel					= "models/weapons/v_combat_shotgun.mdl"
SWEP.WorldModel					= "models/weapons/w_combat_shotgun.mdl"

SWEP.ViewModelFOV				= 75
SWEP.ViewModelFlip				= true
SWEP.IronSightsPos 				= Vector( 5.7, -3, 3 )
SWEP.IronSightsAng				= Vector( 0, 0, 0 )

SWEP.Weight						= 5
SWEP.HoldType					= "shotgun"
SWEP.GunSmoke					= true
SWEP.ShowIndividualRounds		= true

SWEP.Sounds						= {"weapon/combatshotgun/csg_fire.wav"}

SWEP.Primary.Sound				= Sound( "weapon/combatshotgun/csg_fire.wav" )
SWEP.Primary.Recoil				= 5
SWEP.Primary.Damage				= 20
SWEP.Primary.NumShots			= 10
SWEP.Primary.Cone				= 0.25
SWEP.Primary.NoCone				= true
SWEP.Primary.Delay				= 0.91
SWEP.Primary.ClipSize			= 8
SWEP.Primary.DefaultClip		= 8
SWEP.Primary.Automatic			= false
SWEP.Primary.Ammo				= "Buckshot"

SWEP.Secondary.ClipSize			= -1
SWEP.Secondary.DefaultClip		= -1
SWEP.Secondary.Automatic		= false
SWEP.Secondary.Ammo				= "none"

SWEP.KillString1				= "killed"
SWEP.KillString2				= "with his combat shotgun"

SWEP.Mode						= WEAPON_SHOTGUN
